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I like the idea that you can only carry enough weapons an actual human can carry. Your horse carries the rest, but once again, is limited by the amount you could reasonably fit on a horse. The horse carries your inventory of pelts and other gizmos/gadgets as well.
I don't mind inventory systems. Some people hate 'em but it's an element of a game that I don't focus on. I for sure don't focus on it to the point that I can say I hate it or love it.
The Witcher 3's inventory system was kind of a pain, but the game was so damn good you didn't really mind. Though i wonder where Geralt managed to store 76 rusty swords. Fallout 4's needed to be scaled back some. Way to much scrapping moving around and scrapping for base components for crafting.
Joined: Sun May 25, 2014 9:32 pm Posts: 31614 Location: Garbage Dump
Monkey_Driven wrote:
LoathedVermin72 wrote:
Monkey_Driven wrote:
LoathedVermin72 wrote:
If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
What about collectibles in general?
Collecting, fetching, whatever - all that shit needs to be done away with, IMO. It’s a nerdy, empty holdover from old games that we should progress beyond.
Joined: Thu April 04, 2013 6:27 am Posts: 17517 Location: Port Perry Lodge on voluptuous Lake Perry
i agree unless collecting means something.. it needs to be more rewarding.. mario odyssey is losing its replay value for this reason.. i don't care about outfits
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If I have to craft in a game, that game probably isn’t very good
What if things are crafted automatically once you get the parts?
The amount of time I want to spend in a game collecting parts is precisely zero hours
What about collectibles in general?
Collecting, fetching, whatever - all that shit needs to be done away with, IMO. It’s a nerdy, empty holdover from old games that we should progress beyond.
For me it depends on the game and what the collectibles mean. Sometimes, they can be cool little easter eggs or side stories. Donkey Kong 64 type collectible can go straight to hell.
The thought did cross my mind about needing to eat, sleep, build stamina, etc. Seems to hearken back to the days of GTA San Andres, where those kinds of activities were also (kind of) required. It got boring quick. Hopefully not the case in RDR2. The horses dying permanently sounds daunting as well, especially if you just want to wreak havoc during a session instead of play the narrative. Game still looks fucking amazing though
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