Location: In the oatmeal aisle wearing a Shellac shirt
Re: Filmmaking: Craft, Technology, etc
Tue August 07, 2018 10:41 pm
also, going back to the debate we were all having about Fight Club last week:
I think one of the things that has really aged poorly for me as I've gotten further away from that film is the soundtrack. The Dust Brothers did something that felt so great at the time, but now feels quite dated.
Location: In the oatmeal aisle wearing a Shellac shirt
Re: Filmmaking: Craft, Technology, etc
Mon October 29, 2018 3:15 pm
messed around a little with Moho this weekend, then realized last night that duh, i have access to Animate via the Adobe CS. Have been live tracing some of my buddy's illos in AI, will start playing with the vectors in Animate. Need to learn how to make "bones", but the VO > Movement function (character animator?) in this video is bonkers:
Character Animator is fun, but it's only really useful for head and shoulders shots.
Puppeting the hands with your mouse is awkward.
It's good for ed-tech stuff for kids and maybe for a fun demo or live-stream, but I can't imagine why you'd want to learn it if your goal is working in TV/film.
Location: In the oatmeal aisle wearing a Shellac shirt
Re: Filmmaking: Craft, Technology, etc
Mon October 29, 2018 7:30 pm
run2death wrote:Not trying to be a Debbie Downer, but...
Character Animator is fun, but it's only really useful for head and shoulders shots.
Puppeting the hands with your mouse is awkward.
It's good for ed-tech stuff for kids and maybe for a fun demo or live-stream, but I can't imagine why you'd want to learn it if your goal is working in TV/film.
I am thinking it might be fun to animate some of my buddy's drawings and release them as a bunch of online shorts (or he could potentially pitch an animated children's book to his agents and their publishers). Right now I just want to understand how the tech works. Didn't realize the CA function is only good for above-the-waist, but hopefully it'll be enough to teach me the basics. Have you done anything with bones?
I actually have very little experience with animation software, but recently used CA for a project where we designed a bunch of characters then rigged them up in CA.
In the end, we found full-body animation so awkward that we just did a lot of three-quarters and close-up/head and shoulders stuff.
That being said, I don't think CA is meant to be full-fledged animation software. It's really facial animation software like CrazyTalk.
Location: In the oatmeal aisle wearing a Shellac shirt
Re: Filmmaking: Craft, Technology, etc
Mon October 29, 2018 8:07 pm
Well in looking at the other Ani features, it looks quite capable, at least if I want to stay in 2D (there is another 3D program, but no thanks). I think the CA function is sort of like Animation for Dummies, but after digging around a bit yesterday a *believe* I can do quite a bit more as I get more comfortable. We shall see, hopefully I can say with better certainty in a couple weeks.
Location: In the oatmeal aisle wearing a Shellac shirt
Re: Filmmaking: Craft, Technology, etc
Tue October 29, 2019 5:57 pm
Been editing a couple short promo vids in Premiere, first time really doing anything beyond simple splicing in iMovie. The file management when flying audio back-and-forth to Audition feels very messy, but I'm otherwise learning at a good clip...
Premiere pros, what are some good tips for a beginner? Things that helped you get a handle on workflow early on?
Also, why can't I hear audio when I'm working in the source window?