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I think that’s a terrible idea. It would change the essence of the game.
It would be very nice to be able to save the game. I'm not sure how that would ruin the game since you can essentially do this with rest mode right now. There are ways to disable save manipulation. Most rogue likes have this feature and the core gameplay loop is exactly the same.
Games should be more accessible, not gatekeep to keep away gamers with different priorities or schedules.
Having seen the endings, kinda glad I just watched this and didn't shell out for it. Although I guess you play this kind of game for the journey, not the destination.
Having seen the endings, kinda glad I just watched this and didn't shell out for it. Although I guess you play this kind of game for the journey, not the destination.
That's the case for pretty much every game though.
Having seen the endings, kinda glad I just watched this and didn't shell out for it. Although I guess you play this kind of game for the journey, not the destination.
It's really something you have to play to really experience and "get". I wasn't super impressed by the videos but they all said you just have to play it and they were right. The haptic feedback is incredible. I cannot play this game for 20 minutes without getting completely immersed, hands soaked.
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