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Post subject: Re: It's-a Me, Mario: A Mario Thread
Posted: Fri March 19, 2021 1:42 am
Poster of the Year
Joined: Tue January 01, 2013 2:04 pm Posts: 37156 Location: September 2020 Poster of the Month
Someone just used an absolutely brilliant strategy against me in Mario 35. It was down to the two of us, and dude just parked himself in one part of a level that had multiple bullet bills, and just stayed there jumping on top of every bullet that came by. He was hitting enough in a row to keep his clock up, all the while only sending bullets my way. It gave me a lot less options to easily add to my clock, and he was disciplined enough to just keep doing that until I was overwhelmed with bullets and had a dwindling clock. And since the sent bullets come out at a seemingly random part of the screen, I wasn't able to reach many of them to just try and beat him at his own game. Much respect to whomever this was out there.
I might. But even if I don’t, I can pick up the Switch at any time and choose between a hundred different games, even on a plane or in a hotel. That’s amazing.
I have about 8 physical games for the Switch, but they were purchased to own and to swap with friends. It's not a big deal at all to carry all of them in my little carrying case.
Post subject: Re: It's-a Me, Mario: A Mario Thread
Posted: Thu April 01, 2021 1:08 pm
Future Drummer
Joined: Sat August 24, 2013 2:33 pm Posts: 3076 Location: Baltic Sea, Germany
Activating platforms in 3D world in the Switch using motion control is absolute bullshit. We had to stop multiplayer and use the touch screen. Annoying
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