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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Thu March 25, 2021 2:08 pm 
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The Master
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I'm enjoying this. Some really quality of life improvements were made to make the series more contemporary and playable for modern audiences. Still very difficult, but runs and looks great on next gen hardware.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Thu March 25, 2021 8:50 pm 
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I agree. I think it's just difficult enough too. Crash Bandicoot games are supposed to be on the harder side.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Thu March 25, 2021 9:50 pm 
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Future Drummer
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The only thing I really have an issue with is that they got rid of the “Crash Dash” speed boost for the “Triple Spin” and it has made me not even want to do time trials, which now conveniently require Platinum relics versus just being a bragging point in the original trilogy.

That said, I’m still working on N. Sanely Perfects, those are quite tedious but at least not reliant on a speedrunning aspect.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Thu March 25, 2021 10:45 pm 
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I'm just glad that (so far at least) I haven't had to fly an airplane. I fucking hated those levels in Warped.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Thu March 25, 2021 11:00 pm 
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Future Drummer
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Yeah thank fuck.

I once ranked every Crash 1-3 level and Mad Bombers and whatever the fuck the other one’s called were at the very bottom.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Fri April 02, 2021 5:41 am 
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The Master
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This is very enjoyable. The removal of the limited lives per level is such a game changer.


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 Post subject: Re: Crash Bandicoot 4: It's About Time
PostPosted: Fri April 02, 2021 8:41 pm 
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it really is, loving this game


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