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Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
Joined: Thu April 04, 2013 6:27 am Posts: 17727 Location: Port Perry Lodge on voluptuous Lake Perry
OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
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OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
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emanon wrote:
I think I either need to drink less to become more alert, or more so as not to care.
Joined: Thu April 04, 2013 6:27 am Posts: 17727 Location: Port Perry Lodge on voluptuous Lake Perry
CopperTom wrote:
tree_ wrote:
OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
all exploration, treasure hunting stuff, right? pretty niche, really
_________________ 3rd place, RM Power Rankings: Week Ending March 24, 2024
OK so my point still stands.. you play for exploration, right? so once you've explored everything there's not much replay value.. and if you don't like exploring there's not much here at all.. i just wonder if all the hubbub is cause it's ZELDA.. a lot of nostalgia
Not much here? 120 shrines, 4 dungeons, 90 sidequests.
all exploration, treasure hunting stuff, right? pretty niche, really
Completing a shrine, dungeon or sidequest is not exploration. Not niche.
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emanon wrote:
I think I either need to drink less to become more alert, or more so as not to care.
Open world games rarely compell me to replay, but this is an exception. It is so wide open that you can have an almost completely different experience the second time around.
Guys, I am not a moderator! I swear to God! Why does everyone think I'm a moderator?
Joined: Tue January 01, 2013 2:48 pm Posts: 47199
Monkey_Driven wrote:
Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
I’ll drop any other weapon for a good spear!
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Joined: Tue January 01, 2013 2:04 pm Posts: 37156 Location: September 2020 Poster of the Month
Monkey_Driven wrote:
Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
Yeah it would be WAY too easy if the weapons were more durable.
Joined: Tue January 01, 2013 2:04 pm Posts: 37156 Location: September 2020 Poster of the Month
E.H. Ruddock wrote:
Monkey_Driven wrote:
Who the hell plays Zelda for the story?
Also, the weapon breaking system is a fundamental part of the gameplay design. It's certainly not everyone's favorite feature, but it would be a different (worse) experience without it.
I’ll drop any other weapon for a good spear!
Hard disagree on this one. Give me a good one handed sword any day of the week.
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