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I thought this was freaking amazing until I got to the chorus, where it seemed to still be a little overcooked. That approach actually works for Binaural, but I think for DM (album) clarity would be ideal. Especially with how incredible Jeff's tracks sound. For DM the song, there were distinct sections in each that I preferred over the other, so no clear winner.
Intro sounds more ominous in a good way. Pool ball is muted (but that's okay).
This sounds great at the start. The music is really sharp. Huge. Eddie is getting lost in the chorus and it loses the thread a bit. Second verse sounds great. Issue persists in the second chorus - its like the wrong stuff is emphasized. The background vocals are more prominent than the main vocals. Mike's first solo is really prominent and the wailing bits linger longer in a good way. The ghostly echo in the bridge is good. Mike sounds great coming right out of the bridge, but I feel like towards the end I am still losing some specificity.
What does it mean to use a song as a reference track? That seems like an odder choice for Scared of Fear in terms of fear (as opposed to Dark Matter, which feels like it has more shared DNA, at least to me). What if you used Who Ever Said (I ask not knowing what that means - just reaching for songs with a similar feel)?
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Sun April 28, 2024 12:25 am
NEVER STOP JAMMING!
Joined: Sun September 15, 2013 5:50 am Posts: 22666
Ms Harmless wrote:
obey the grunt of the ass
at first i was disappointed i was bottom-paged, but then excited that this was top-paged
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Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Sun April 28, 2024 12:38 am
10Club Complaint Department
Joined: Tue January 01, 2013 9:38 pm Posts: 15252
BootsToAsses wrote:
tragabigzanda wrote:
X-post:
tragabigzanda wrote:
Alright guys, I'm soliciting some feedback here. I'm using two different mastering algorithms. Any thoughts on which we prefer? Both are converted to low bitrate MP3s for ease of hosting; I promise the WAVs sound much better.
Algorithm #2 defaulted to 7db of dynamic range based on a Riot Act reference track. FOR THE LOVE OF GOD, DON'T LET THE LOUDER VOLUME TRICK YOU INTO THINKING IT SOUNDS BETTER. I can dial back back the limiting on this so it has the same EQ and imaging profile, but with a broader dynamic range.
I have no idea what all the technical stuff means, and I just briefly checked out the two clips and the second one sounded better to me at first glance.
I'll listen to the full songs properly and share thoughts.
Both sound good though! Ed's vocals are much clearer.
I also preferred the second version on first listen.
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Sun April 28, 2024 12:01 pm
Future Drummer
Joined: Wed January 02, 2013 4:57 am Posts: 2042
Just trust your ears & your gut, Trag. Make it the way you'd want to hear it, and hope other people like it.
_________________ We still make records to be listened to — not that everyone will listen to a record track one to twelve in a row or side A or Side B — but we still make 'em in case somebody does want to listen to it like that, that's how we make em…
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Sun April 28, 2024 1:50 pm
Future Drummer
Joined: Wed January 02, 2013 4:57 am Posts: 2042
tragabigzanda wrote:
[circulates Riot Act and calls it a day]
_________________ We still make records to be listened to — not that everyone will listen to a record track one to twelve in a row or side A or Side B — but we still make 'em in case somebody does want to listen to it like that, that's how we make em…
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 5:37 am
Production Police
Joined: Tue September 24, 2013 5:56 pm Posts: 47302 Location: In the oatmeal aisle wearing a Shellac shirt
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 9:54 am
Broken Tamborine
Joined: Sat January 05, 2013 5:01 pm Posts: 437
ridleybradout wrote:
tragabigzanda wrote:
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 9:54 am
Broken Tamborine
Joined: Sat January 05, 2013 5:01 pm Posts: 437
ridleybradout wrote:
tragabigzanda wrote:
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 9:54 am
Broken Tamborine
Joined: Sat January 05, 2013 5:01 pm Posts: 437
ridleybradout wrote:
tragabigzanda wrote:
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
oops triple post
Last edited by Noaheb on Wed May 01, 2024 9:55 am, edited 1 time in total.
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 12:58 pm
A Return To Form
Joined: Thu March 19, 2020 6:40 pm Posts: 112
tragabigzanda wrote:
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
Post subject: Re: Dark Matter - Dynamic Range Rescue Project
Posted: Wed May 01, 2024 10:34 pm
A Return To Form
Joined: Tue January 29, 2013 3:45 am Posts: 198
tragabigzanda wrote:
I've just wrapped a draft of this project. Will share with a short list of posters for feedback, then revise as needed. Sounding pretty good I think...
That's great. I would be happy to give some feedback!
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